AI Insights · Timothy · January 2025
Top Boxing Games in Serbia Q4 2024: Performance Insights
Explore the performance trends of the top boxing games on a unified platform in Serbia during Q4 2024, highlighting downloads, revenue, and user engagement.
In the fourth quarter of 2024, the performance of boxing games in Serbia showcased intriguing trends across the unified platform. Let's dive into how the top five games fared during this period.
Real Boxing 2 by Vivid Games S.A. saw a significant increase in weekly downloads, starting at around 786 and peaking at over 2.3K in late November. The game’s revenue also experienced growth, climbing to approximately $57 in the week of December 9.
For I, The One — Fun Fighting Game by CASUAL AZUR GAMES, weekly downloads maintained a steady pace, concluding the quarter at around 1.5K. Revenue showed a gradual rise, reaching $33 in mid-November before tapering off towards the end of December.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced an upward trend in downloads, peaking at 2.3K in late November. Revenue saw a moderate increase, with a peak of $20 during the same period.
Arm Wrestling Master by GOODROID, Inc. had a more stable download rate, fluctuating between 489 and 1.3K. However, the game did not generate any revenue throughout the quarter.
Lastly, Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES, showed consistent download numbers, ending the quarter with about 298 weekly downloads but did not record any revenue.
These insights, powered by Sensor Tower, provide a snapshot of the mobile gaming landscape in Serbia for boxing enthusiasts. For more detailed analysis and data, visit Sensor Tower's platform.